Build in scenes.
Ship real products faster.
Start from text, voice, code, or visual direction. Keep interface, logic, and media in one runtime so your product stays coherent from prototype to release.
Start from text, voice, code, or visual direction. Keep interface, logic, and media in one runtime so your product stays coherent from prototype to release.
Dreams.fm renders content through eleven visual modes with GPU-accelerated 3D, cinematic weather systems, procedural audio, and AI asset generation. Describe what you want — the engine handles everything.
Eleven generation types produce complete scenes — cinematic narratives, data-driven infographics, interactive presentations, depth parallax heroes, kinetic typography, and more. Each one generates images, voice narration, music, sound effects, and depth maps. Real assets, not mockups.
Point clouds. Depth meshes. FM-dithered circuits. Layered parallax. Cinematic parallax. Character rigs. Kinetic text. Canvas dither. Switch between any of the eleven GPU-accelerated render methods on the same scene data and get a completely different visual.
Physics-based rain with wind gusts and splash ripples. Volumetric clouds at different altitudes. God rays, lightning bolts, simplex fog. Animated lighting rigs. A 6-operator FM synthesis engine generates soundtracks from 35 instrument presets, 12 algorithm topologies, and 9 drum patterns — all procedural, no samples.
Work. Create. Play.
Professional output for work. Cinematic tools for creators. A sandbox for anyone who wants to push scenes through every visual mode and see what comes out.
Ship presentations, data visualizations, and website sections. Export as standalone HTML or record video. Real deliverables from a single prompt.
Build cinematic depth parallax, story-driven narratives with voice acting, and kinetic typography with 28 animation presets. Full visual director with timeline and color grading.
Swap render methods on any scene. Compose FM synthesis tracks. Stack weather systems. Push the same content through point clouds, dithered circuits, and parallax to see what happens.
Each format generates production-ready content with AI-powered images, voice narration, procedural music, depth maps, and effects. Not wireframes — finished scenes.
Multi-mode 3D rendering with point clouds, depth meshes, parallax layers, and dithered effects. Full environmental control.
Interactive 3D parallax with mouse-reactive depth layers, auto-drift camera paths, and depth-of-field blur.
28 animation presets with automatic emotion detection. Nine visual personalities. AI-timed emphasis and transitions.
Broadcast-quality data visualization. Animated counters, charts, timelines, maps, and quote cards with voice narration.
AI-generated slide decks with data points, clean visual hierarchy, chart generation, and professional structure.
Character-driven narratives with dialogue, voice acting, cutout character layers, background composition, and scene transitions.
Animated hero sections, feature grids, pricing tables, and CTAs. Responsive components ready to ship.
3D fold experiences with procedural textures, camera choreography, typography overlays, and atmospheric particles.
Educational content with numbered steps, connector lines, callout boxes, progressive reveals, and stat overlays.
Broadcast-quality animated graphics with geometric animations, VFX, particle overlays, and animated text reveals.
Letterbox narration with dramatic kinetic typography, atmospheric backgrounds, and film-grade framing.
Every generation includes
Everything you build exports as something you can share, embed, or hand off. No lock-in, no platform dependency.
Every output type — scenes, infographics, presentations, kinetic text — exports as self-contained HTML. No server, no dependencies. Send it as a file.
Capture any scene directly from the canvas at 30fps with automatic codec detection. Download as WebM and share anywhere.
Timeline editing, layer management, color grading with 12 presets, caption overlays, keyboard shortcuts. Full production controls in the browser.
Define scenes as code with scene.ts files. Bidirectional sync between the visual editor and your codebase. Plugin architecture with 50+ extension points.
Eleven render methods. Eleven generation types. FM synthesis. Cinematic environments. Start building with the full engine.
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